Clockwork

Welcome

 

Thanks for dropping by. I’m Bianca. I’m a UX designer who believes in process and doing things right. I’m empathetic, pragmatic and sometimes take questions too seriously, but never myself. I’m a fast learner and love group discussions followed by independent work.

I want to make the best product I can and produce high-quality work. The best part of design is the process of synthesis– pulling together your knowledge, the requirements, user needs, and a spark of creativity. The most difficult part is that you can’t do it alone– feedback and input from others is crucial to come up with the best design. 

I have 11 years of experience in enterprise software, including a few years spent in Localization and Quality Engineering, and 5 years of experience in UX, including people management and a master’s in HCI.

I hope you enjoy your time on my site and find what you’re looking for.

 
 
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PopSign

A game for teaching ASL to parents of deaf children. This solo project focuses on user research, project management (in relation to developers), wireframing and usability testing.

 
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Feather Friend

An app to keep children entertained and involved while grocery shopping with their parents. This project exhibited teamwork, research, testing, and leadership.

 
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MedMinder

An app to help caretakers keep track of their patient’s medications. This was a solo project focused on visual design, wireframes, and prototype creation.

 
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The Introvert Balancing Act

A game meant to simulate the mental acrobatics introverts perform when socializing. This solo project focused on game design, coding, and prototyping.

 
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Gas Pump Redesign

A research project that tried to redesign a gas pump. This project focused on teamwork, usability testing, physical prototyping, and background research.

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Flight Entertainment

A prototyping project where we designed a BYOD entertainment app with specific features. This group project exhibited wireframing , interactive design, and prototyping.